简介
用C语言编写了一款经典游戏——贪吃蛇。玩家使用方向键操控一条长长的蛇不断获取食物,同时蛇身随着吃下的食物不断变长,当蛇头撞到蛇身或障壁时游戏结束。项目使用了windows的相关库,去实现键盘信息的获取,控制台窗口大小设置等。
流程图
项目整体流程图
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整体流程图
初始化流程图
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初始化
模块设计
void hideCursor(); //定义隐藏光标函数
void gotoxy(int x, int y); //移动光标函数
void color(int c); //设置接下来输出字体的颜色
void createMap(); //创建地图函数
void initSnake(); //初始化贪吃蛇函数
void speedUp(); //加速函数
void speedDown(); //减速函数
void createFood(); //随机生成食物函数
void collideWall(); //检测撞墙函数
void collideSelf(); //检测是否撞到自己
void moveSnake(); //贪吃蛇移动函数
void gradeBoard(); //显示得分板函数
void endGame(); //结束游戏函数
void keyboardControl(); //检测键盘按键函数
void welcometoGame(); //初始化函数
美化函数hideCursor();
功能:隐藏光标
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光标未隐藏前

光标隐藏后
源代码
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#include <stdio.h> #include <conio.h> #include <windows.h> #include <stdlib.h> #include <math.h> #define R 'R' #define L 'L' #define U 'U' #define D 'D'
typedef struct Node { int x; int y; struct Node* next; }snake;
char FORWARD_DIRECTION; snake* head, * p, * nexthead; snake* food; int grade = 0; int addGrade = 5; int sleepTime = 250; int life = 4;
void hideCursor(); void gotoxy(int x, int y); void color(int c); void createMap(); void initSnake(); void speedUp(); void speedDown(); void createFood(); void collideWall(); void collideSelf(); void moveSnake(); void gradeBoard(); void endGame(); void keyboardControl(); void welcometoGame();
void hideCursor() { CONSOLE_CURSOR_INFO cursor; cursor.bVisible = FALSE; cursor.dwSize = sizeof(cursor); HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(handle, &cursor); }
void gotoxy(int x, int y) { COORD c = { x, y }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); }
void color(int c) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c); }
void createMap() { system("mode con cols=150 lines=30"); system("cls"); color(3 | FOREGROUND_INTENSITY); for (int i = 1; i <= 40; i++) { printf("■"); } for (int i = 1; i <= 28; i++) { gotoxy(0, i); printf("■"); gotoxy(78, i); printf("■"); } gotoxy(0, 29); for (int i = 1; i <= 40; i++) { printf("■"); } }
void initSnake() { snake* tail; color(15); head = (snake*)malloc(sizeof(snake)); head->x = 36; head->y = 12; p = head; for (int i = 1; i <= 4; i++) {
tail = (snake*)malloc(sizeof(snake)); tail->x = head->x + 2 * i; tail->y = head->y; p->next = tail; p = tail; } p->next = NULL; p = head; gotoxy(head->x, head->y); while (head != NULL) { printf("■"); head = head->next; } gotoxy(149, 29); }
void speedUp() { if (sleepTime > 50) { sleepTime = sleepTime - 50; addGrade++; } }
void speedDown() { if (sleepTime < 450) { sleepTime = sleepTime + 50; addGrade--; } }
void createFood() { byte i; head = p; food = (snake*)malloc(sizeof(snake)); food->next = NULL; while (1) { i = 0; food->x = rand() % 75 + 2; food->y = rand() % 25 + 2; while (head != NULL) { if (food->x == head->x && food->y == head->y) i = 1; head = head->next; } head = p; if (food->x % 2 == 0 && food->y % 2 == 0 && i == 0) break; } gotoxy(food->x, food->y); color(12 | FOREGROUND_INTENSITY); printf("■"); }
void collideWall() { if (head->x == 0) endGame(); if (head->x == 78) endGame(); if (head->y == 0) endGame(); if (head->y == 29) endGame(); }
void collideSelf() { head = head->next; while (head != NULL) { if (head->x == p->x && head->y == p->y) endGame(); head = head->next; } head = p; }
void moveSnake() { color(15); head = p; if (FORWARD_DIRECTION == L) { nexthead = (snake*)malloc(sizeof(snake)); nexthead->x = head->x - 2; nexthead->y = head->y; nexthead->next = head; head = nexthead; p = head; collideWall(); collideSelf(); gotoxy(head->x, head->y); printf("■"); if (head->x == food->x && head->y == food->y) { free(food); grade = grade + addGrade; createFood(); } else { while (head->next->next != NULL) { head = head->next; } gotoxy(head->next->x, head->next->y); printf(" "); free(head->next); head->next = NULL; } head = p; } if (FORWARD_DIRECTION == U) { nexthead = (snake*)malloc(sizeof(snake)); nexthead->x = head->x; nexthead->y = head->y - 1; nexthead->next = head; head = nexthead; p = head; gotoxy(head->x, head->y); printf("■"); collideWall(); collideSelf(); if (head->x == food->x && head->y == food->y) { free(food); grade = grade + addGrade; createFood(); } else { while (head->next->next != NULL) { head = head->next; } gotoxy(head->next->x, head->next->y); printf(" "); free(head->next); head->next = NULL; } head = p; } if (FORWARD_DIRECTION == R) { nexthead = (snake*)malloc(sizeof(snake)); nexthead->x = head->x + 2; nexthead->y = head->y; nexthead->next = head; head = nexthead; p = head; gotoxy(head->x, head->y); printf("■"); collideWall(); collideSelf(); if (head->x == food->x && head->y == food->y) { free(food); grade = grade + addGrade; createFood(); } else { while (head->next->next != NULL) { head = head->next; } gotoxy(head->next->x, head->next->y); printf(" "); free(head->next); head->next = NULL; } head = p; } if (FORWARD_DIRECTION == D) { nexthead = (snake*)malloc(sizeof(snake)); nexthead->x = head->x; nexthead->y = head->y + 1; nexthead->next = head; head = nexthead; p = head; gotoxy(head->x, head->y); printf("■"); collideWall(); collideSelf(); if (head->x == food->x && head->y == food->y) { free(food); grade = grade + addGrade; createFood(); } else { while (head->next->next != NULL) { head = head->next; } gotoxy(head->next->x, head->next->y); printf(" "); free(head->next); head->next = NULL; } head = p; } }
void gradeBoard() { gotoxy(100,8); printf("生命:%d ", life); gotoxy(100, 12); color(4); printf("得分:%d ", grade);
gotoxy(100, 14); printf("每个食物得分: %d分", addGrade); gotoxy(100, 16); printf("碰墙或碰到自己即Game Over."); gotoxy(100, 18); printf("↑(W) ↓(S) ←(A) →(D)控制蛇的移动"); gotoxy(100, 20); printf("F1 加速,F2 减速"); gotoxy(100, 22); printf("空格space:暂停游戏"); gotoxy(100, 24); printf("ESC :退出游戏"); }
void endGame() { life --; if (life <0 ){ system("cls"); gotoxy(66, 10); color(12 | FOREGROUND_INTENSITY); printf("游戏结束"); gotoxy(64, 12); printf("您的得分为:%d", grade); gotoxy(61, 14); printf("再按一次ESC退出游戏"); while (1) { Sleep(300); if (GetAsyncKeyState(VK_ESCAPE)) exit(0); } } else{ grade = 0; createMap(); initSnake(); createFood(); keyboardControl(); } }
void keyboardControl() { FORWARD_DIRECTION = L; while (1) { gradeBoard(); if ((GetAsyncKeyState(VK_UP))||GetAsyncKeyState( 87 ) && FORWARD_DIRECTION != D) { FORWARD_DIRECTION = U; } else if ((GetAsyncKeyState(VK_DOWN)||GetAsyncKeyState(83)) && FORWARD_DIRECTION != U) { FORWARD_DIRECTION = D; } else if ((GetAsyncKeyState(VK_LEFT)||GetAsyncKeyState(65)) && FORWARD_DIRECTION != R) { FORWARD_DIRECTION = L; } else if ((GetAsyncKeyState(VK_RIGHT)||GetAsyncKeyState(68)) && FORWARD_DIRECTION != L) { FORWARD_DIRECTION = R; } else if (GetAsyncKeyState(VK_F1)) { speedUp(); } else if (GetAsyncKeyState(VK_F2)) { speedDown(); } else if (GetAsyncKeyState(VK_SPACE)) { while (1) { if (GetAsyncKeyState(VK_ESCAPE)) { endGame(); } gotoxy(100, 6); color(15); printf("暂停."); Sleep(300); if (GetAsyncKeyState(VK_SPACE)) { gotoxy(100, 6); printf("开始."); break; } } } else if (GetAsyncKeyState(VK_ESCAPE)) { endGame(); } moveSnake(); Sleep(sleepTime); } }
void welcometoGame() { char n; color(15); gotoxy(42, 8); printf("欢迎来到贪吃蛇小游戏"); color(12); gotoxy(20, 27); printf("按1开始游戏"); gotoxy(65, 27); printf("按任意除1按键退出游戏"); color(3 | FOREGROUND_INTENSITY); gotoxy(40,12); printf("初始生命:%d ",life); gotoxy(40, 14); printf("每个食物得分: %d分", addGrade); gotoxy(38, 16); printf("碰墙或咬到自己即Game Over."); gotoxy(38, 18); printf("↑(W) ↓(S) ←(A) →(D)控制蛇的移动"); gotoxy(41, 20); printf("F1 加速,F2 减速"); gotoxy(40, 22); printf("空格space:暂停游戏"); gotoxy(43, 24); printf("ESC :退出游戏"); gotoxy(43, 28); printf("请选择:"); n = getch(); switch (n) { case '1': { createMap(); initSnake(); createFood(); keyboardControl(); break; } default:exit(0); } }
int main() { system("mode con cols=100 lines=30"); hideCursor(); welcometoGame();
}
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运行结果

欢迎界面

游戏界面
键盘键值对应表
在写与键盘交互的程序时候,总是想键盘上的键值是多少,又想不起来。刚好找到了键盘键值对应表,这里先记录下来。
键盘键值运用的地方有很多,这里列几个运用键盘键值的地方:
1.判断用户按下的键是哪个,比如制作打字练习程序
2.判断方向按键,比如游戏里控制方向
A 至 Z 键与 A – Z 字母的 ASCII 码*相同:
值 描述
65 A 键
66 B 键
67 C 键
68 D 键
69 E 键
70 F 键
71 G 键
72 H 键
73 I 键
74 J 键
75 K 键
76 L 键
77 M 键
78 N 键
79 O 键
80 P 键
81 Q 键
82 R 键
83 S 键
84 T 键
85 U 键
86 V 键
87 W 键
88 X 键
89 Y 键
90 Z 键
0 至 9 键与数字 0 – 9 的 ASCII 码*相同:
值 描述
48 0 键
49 1 键
50 2 键
51 3 键
52 4 键
53 5 键
54 6 键
55 7 键
56 8 键
57 9 键
下列常数代表功能键:
值 描述
0x70 F1 键
0x71 F2 键
0x72 F3 键
0x73 F4 键
0x74 F5 键
0x75 F6 键
0x76 F7 键
0x77 F8 键
0x78 F9 键
0x79 F10 键
0x7A F11 键
0x7B F12 键
0x7C F13 键
0x7D F14 键
0x7E F15 键
0x7F F16 键
键盘常用ASCII码 对应宏定义
宏定义部份在windows.h头文件中可以找到,这样定义编程代码会更有阅读性。
比如 if ( c == VK_ESCAPE )。判断输入的c是不是esc键
ESC键 VK_ESCAPE (27)
回车键 VK_RETURN (13)
TAB键: VK_TAB (9)
Caps Lock键: VK_CAPITAL (20)
Shift键: VK_SHIFT ($10)
Ctrl键: VK_CONTROL (17)
Alt键: VK_MENU (18)
空格键: VK_SPACE ($20/32)
退格键: VK_BACK (8)
左徽标键: VK_LWIN (91)
右徽标键: VK_RWIN (92)
鼠标右键快捷键:VK_APPS (93)
Insert键: VK_INSERT (45)
Home键: VK_HOME (36)
Page Up: VK_PRIOR (33)
PageDown: VK_NEXT (34)
End键: VK_END (35)
Delete键: VK_DELETE (46)
方向键(←): VK_LEFT (37)
方向键(↑): VK_UP (38)
方向键(→): VK_RIGHT (39)
方向键(↓): VK_DOWN (40)
F1键: VK_F1 (112)
F2键: VK_F2 (113)
F3键: VK_F3 (114)
F4键: VK_F4 (115)
F5键: VK_F5 (116)
F6键: VK_F6 (117)
F7键: VK_F7 (118)
F8键: VK_F8 (119)
F9键: VK_F9 (120)
F10键: VK_F10 (121)
F11键: VK_F11 (122)
F12键: VK_F12 (123)
Num Lock键: VK_NUMLOCK (144)
小键盘0: VK_NUMPAD0 (96)
小键盘1: VK_NUMPAD1 (97)
小键盘2: VK_NUMPAD2 (98)
小键盘3: VK_NUMPAD3 (99)
小键盘4: VK_NUMPAD4 (100)
小键盘5: VK_NUMPAD5 (101)
小键盘6: VK_NUMPAD6 (102)
小键盘7: VK_NUMPAD7 (103)
小键盘8: VK_NUMPAD8 (104)
小键盘9: VK_NUMPAD9 (105)
小键盘.: VK_DECIMAL (110)
小键盘*: VK_MULTIPLY (106)
小键盘+: VK_ADD (107)
小键盘-: VK_SUBTRACT (109)
小键盘/: VK_DIVIDE (111)
Pause Break键: VK_PAUSE (19)
Scroll Lock键: VK_SCROLL (145)